Showing posts with label Social. Show all posts
Showing posts with label Social. Show all posts

Wednesday, 15 February 2012

Key Russian Social Network Adds Facial Recognition To Photos

TechCrunch Europe is edited by Mike Butcher (FRSA, Fellow of the Royal Society of Arts). As well as editing TechCrunch Europe, Mike is involved in a project to bring European technology entrepreneurs and investors together in a club environment called TechHub (@TechHub), in London initially. A long time journalist, Mike has written for UK national newspapers and magazines including... ? Learn More

yakamoto

Odnoklassniki, is the second largest social network in Russia, behind Vkontakte, and is part of the recently floated Mail.Ru Group. Facebook’s market share in Russia has never passed 5%, according to ComScore (or 5 million people a month). Odnoklassniki has 25-26 million visitors a month. That gives some context to the news today that Odnoklassniki today launches a new face detection feature powered by Israeli-based startup face.com, which already provides its technology to Facebook.


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Sunday, 2 October 2011

Fampus Launches Social Events Site For Universities

Fampus_BlackGradient

Good startups often emerge from situations where the founder is attempting to solve a problem they themselves have. That was certainly the case with collegiate events site Fampus, created by 22-year old Brittany Body, now a senior at the University of Wisconsin-Madison.

As a new arrival to the university in 2008, Brody wanted to get involved on campus, but was frustrated by the lack of a dedicated site that listed both on-campus and nearby community events. So she created Fampus.

There are, of course, plenty of events sites already out there. Behemoths like Facebook and Meetup.com, for example, compete in this space, as do event search, listings, and ticketing focused sites like Eventbrite, Plancast, Eventful, Zvents and dozens of others. There are also local competitors, like Metromix, for example. Even Bing is in on the event-listing action.

What Brody wanted, though, was site that showed her all of University of Wisconsin-Madison events right down to the Chess Club meetings and Greek mixers, alongside popular community events.

To get Fampus started, Brittany sought help from entrepreneur (and dad) Brad Brody, who now serves as President within the organization. Over the next couple of years, and with the help of a growing staff that now includes 12 full-time employees, Fampus was engineered, designed and, as of last month, quietly launched.

Today, Fampus has 7 colleges on board, each aided by on-campus interns who help promote the site, find partnering opportunities and offer local feedback. Current schools include Grand View University, Drake University, Simpson College, Iowa State University, University of Iowa, University of Nebraska at Lincoln and University of Wisconsin-Madison. Fampus aims to triple that number over the course of 2012. And it has identified a total of 300 target schools it wants to reach.

In order to join Fampus, students, as well as administration and faculty, need to have a .edu email address. (Yes, just like Facebook required back in the day.)

Featured events appear on the Fampus homepage, and students can click if they’re attending, “keep me in the loop” to bookmark them or “thumbs up/thumbs down” to aid in Fampus’ event recommendations. Surprisingly, there’s no calendar integration yet, but this was not at the top of students’ requests, the company says. For now, users can track their planned events and history on their profile page.

Event attendees can comment and upload photos, the latter which can be optionally posted to Facebook, too. Twitter integration is also present.

Fampus supports itself through a combination of locally focused advertising (banner and sidebar ads) as well as some sponsored event listings. The site aims to keep sponsorships to a minimum, though, because event curation is its key selling point. To that end, there is no process for listing an event of your own on Fampus. Instead, it’s primarily a database-driven site where events come in through through partnerships with event promoters, venues and its own on-campus ties. Users can “suggest an event” through a new Fampus feature, however.

A mobile app (available next week) for iPhone and Android offers close to 75% of the site’s main functionality. It also includes event check-in and, interestingly, an event check-out feature. (Something more location-based social networks should have).

As to whether Fampus will one day “pull a Facebook” and open up to a broader audience…well, never say never, but for now, the company’s goal is to remain a university-closed system.

Funding for Fampus is from an undisclosed sole angel investor as of this moment, but the company may pursue VC dollars starting early next year.



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Fall TV Goes Social: What to Watch on Tuesday Nights

Start Date: Tuesday, Sept. 13

Time Slot: 9:00 p.m. ET - 10:00 p.m. ET

Network: The CW

Description: "Sarah Michelle Gellar stars as a woman who, after witnessing a murder, goes on the run, hiding out by assuming the life of her wealthy identical twin sister -- only to learn that her sister's seemingly idyllic life is just as complicated and dangerous as the one she's trying to leave behind."

How It's Using Social Media: The CW has an official Facebook page for the show, as well as a Twitter portal. The network is also using its official Twitter accounts and YouTube accounts to promote the show.

Star Sarah Michelle Gellar is also appearing in a digital tie-in with Microsoft's search engine, Bing.

How to Follow: The CW has a handy social Twitter portal setup for its various shows, including Ringer.


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Social Performance Platform Rypple Comes To iPhone

Rypple_iphone_icon

The Web-based social performance platform Rypple is now available on the iPhone, the company is announcing today. Like the desktop-sized website, the new mobile application will allow managers to give real-time feedback to staff, provide coaching, track goals and publicly recognize colleagues for doing great work.

The idea behind Rypple, which sees itself as a “Zynga for the enterprise,” is to use social software in the enterprise environment to build a great work culture. It does this by allowing managers to track projects, guide their team and give kudos to deserving staff for others to see within an online Web application.

The software also employs various game mechanics, like badges, which can be custom-built to reflect a company’s own values. And, as in gaming, employees can rack up “skills earned,” in a method reminiscent of building up a character in a virtual world or MMORPG, for example.

With the new iPhone application, users can track the company feed for news, update teams on the status of a project, post “thanks” and hand out badges.

The app will be available as a freemium offering. There’s a limited free version, a $5 per user per month version that offers access to goals, real-time peer feedback, 0ne-on-one coaching and recognition, and a $9 per user per month version that includes Rypple’s rapid performance review application, Loops, support, rollout and integration into existing company work systems. The app is available here in iTunes now.


Rypple is a social performance management platform built for the way we work today—in real time. Managers who adopt Rypple can quickly and painlessly provide their teams with the continuous feedback and coaching they need to learn faster, stay on track, and achieve their goals more consistently; teams who adopt Rypple can easily share key priorities, update the status of goals, and recognize one another for great work, which makes managing performance both easy and meaningful. Rypple’s customers are...

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Saturday, 1 October 2011

Walmart Acquires Mobile And Social Ad Targeting Startup OneRiot

Leena Rao currently works as a writer for TechCrunch. She recently finished graduate school at the Medill School of Journalism at Northwestern University, where she studied business journalism and videography. From 2004 to 2007, she helped lead Congresswoman Carloyn Maloney’s community outreach and relations efforts in New York City. She graduated from Columbia University in 2003, where she was... ? Learn More

OneRiot

Walmart has acquired OneRiot, a mobile and social ad targeting startup. Financial terms of the deal were not disclosed, and OneRiot will be joining Walmart Labs.

As we’ve written in the past, OneRiot recently switched its business model; shutting down its realtime search portal and focusing exclusively on monetizing via its realtime advertising network. The startup then moved into providing a social targeting service for mobile ads within apps.

By way of history, OneRiot first ventured into the advertising world in 2009 with RiotWise, an ad format which places content in an emphasized position in their realtime feed. OneRiot also launched RiotWise Trending Ads, a stream of ads that correspond to trending topics as they emerge across the social web, and rolled out self-refreshing realtime trending ads and a self-service version of RiotWise.

Now, OneRiot allows advertisers to reach targeted audience segments on mobile, from busy moms to tech influencers to sports guys to fashionistas. Segmentation and targeting are based on factors such as audience interest profiles, demographics, social influence and realtime conversations. OneRiot’s audience profiles are created by mining and analyzing public big data social streams from services (i.e. Twitter).

It’s this data mining that attracted Walmart to OneRiot and its technology. From Walmart’s announcement: OneRiot has developed some pretty nifty technology that analyzes social media signals from popular networks like Twitter and Facebook to deliver ads that are relevant to consumers’ interests. As our teams debated the finer points of Big Data, Fast Data, and machine learning technologies, it became clear to us that we could find no better colleagues than the guys at OneRiot.

Walmart has been making some interesting plays in the social, mobile and targeting space. The company acquired social media startup Kosmix earlier this year. Kosmix joined Walmart Labs, and has been working on integrating social technology into Walmart’s online and mobile offerings, including its e-commerce website, Facebook pages and more.


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Chinese Social Network Renren Buys Video Sharing Site 56.com For $80 Million

Leena Rao currently works as a writer for TechCrunch. She recently finished graduate school at the Medill School of Journalism at Northwestern University, where she studied business journalism and videography. From 2004 to 2007, she helped lead Congresswoman Carloyn Maloney’s community outreach and relations efforts in New York City. She graduated from Columbia University in 2003, where she was... ? Learn More

56-com

Chinese social network Renren has purchased China-based video and photo sharing site 56.com.The deal size is around $80 million, according to a release.

Founded in 2005, 56.com is a Chinese video sharing site where users can upload, view and share videos, similar to YouTube. The majority of the videos on the site are user-generated, consisting of content mix from performing artists, amateur groups, and video enthusiasts.

Renren, which is the closest social platform China has to Facebook, has around 30 million active monthly users and around 100 million registered users in total. The social network recently went public earlier this year, debuting on the New York Stock Exchange today under the symbol “RENN.”

Joseph Chen, Chairman and Chief Executive Officer of Renren, says that 56.com’s photo abd video sharing capabilities is complimentary to RenRen users’ social behavior. “We expect that the synergies and cross marketing opportunities between 56.com and Renren.com communities will further drive growth in user engagement, traffic, and advertising solutions to clients,” he explains in a release.

56.com has raised $30 million in funding from Sequoia, Steamboat Ventures, Adobe and others.


Renren, which is the closest social platform China has to Facebook, has around 30 million active monthly users and around 100 million registered users in total. The social network recently went public earlier this year, debuting on the New York Stock Exchange today under the symbol “RENN.”

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Social TV Just Got Real With Hulu On Facebook

Rip Empson is a writer at TechCrunch. He’s not here to make friends, he’s here to WIN, and don’t you forget it. You can reach him at rip[at]techcrunch[dot]com ? Learn More

hulu-logo

Hulu does TV shows better than just about everyone. In fact, other than YouTube, Hulu attracts the highest level of engagement of any web video platform (with the average web viewer watching an average of 3.2 hours a month). That being said, Hulu has never done social particularly well. Sure, users interact on Hulu discussion boards, tweet clips to friends, and share shows on Facebook, but the platform has long been in need of a better way to find and share TV shows and movies.

So, today at F8, Hulu announced the launch of a brand new Facebook app, which endeavors to make the Hulu experience social. How exactly? For Hulu users this means getting to watch the video platform’s content directly within Facebook. Now you no longer have to leave Facebook to watch Hulu. And judging by all the news out of F8 today, soon you’ll never have to leave Facebook, period.

The videos you watch on Hulu are automatically shared with friends (approval is needed, thankfully). What’s more, according to Hulu’s blog entry today, the Facehulu app will give you a comprehensive glimpse into what your friends are watching, in realtime, and allow viewers to spark conversations with each other about what shows they’re watching and how bad the new season of House is.

The coolest part? As you’re watching Hulu content, be it a full show, clip, or film, you can leave comments on particular moments within the video. Oh yes. SoundCloud-style. And, naturally, once you leave a comment on a particular moment, you can then blast it out to friends to let them know how clever you are — on both Hulu and Facebook.

And for those zealous Hulu Plussers out there, you will be happy to know that the new Facebook app will give you access to your entire H+ library on Facebook, and discuss, comment and share in the same way the unwashed regular Hulu subscribers do. And, for all Hulu users, an important thing to remember: You can change your share settings at any time by clicking on the “share to feed” icon and selecting “Hulu and Facebook” or “No One. Do not share what I watch.” (Or you can go to Facebook or Hulu’s privacy settings.)

We welcome you, Hulubook. Facebulu.

“>Check it out for yourself here.


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Friday, 30 September 2011

Klout Now Measures Social Influence On Google+

Leena Rao currently works as a writer for TechCrunch. She recently finished graduate school at the Medill School of Journalism at Northwestern University, where she studied business journalism and videography. From 2004 to 2007, she helped lead Congresswoman Carloyn Maloney’s community outreach and relations efforts in New York City. She graduated from Columbia University in 2003, where she was... ? Learn More

Measuring

Klout, a startup that measures influence on Twitter, Facebook, LinkedIn, YouTube, and Foursquare, is now integrating Google+.

For background, Klout evaluates users’ behavior with complex ranking algorithms and semantic analysis of content to measure the influence of individuals on social networks. On Twitter, Klout’s influence score is based on a user’s ability to drive action through Tweets, Retweets and more. On Facebook, Klout will examine how conversations and content generate interest and engagement, via likes, comments, and more, from the network’s 750 million-plus users.

Google just released a limited API for Google+ last week, so Klout has been working fast. It’s unclear what exactly Klout will be evaluating in Google+ behavior and use, but Klout’s founder Joe Fernandez tells me that he believes that certain Google+ power users will see their scores go up. But as with Klout’s other integrations, if you link your Klout account with Google+, your score won’t go down.

Of course, there’s data out there suggesting that the public interest in Google+ is waning but the network was opened up to the public today, so that could help increase usage.

A month ago, Klout also added integrations with Blogger, Tumblr, Flickr, Instagram and Last.fm.


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Sunday, 25 September 2011

Social Recommendation Platform Top10 Raises $3.5M From Accel Partners, Idealab, Others

Robin Wauters currently works as a staff writer for TechCrunch and lead editor of Virtualization.com. Aside from his professional blogging activities, he’s an entrepreneur, event organizer, occasional board adviser and angel investor but most importantly an all-round startup champion. Wauters lives and works in Belgium, a tiny country in Europe. He can often be found working from his home or... ? Learn More

top10

London-based Top10, which operates an eponymous social recommendation and discovery platform, has raised $3.5 million in a Series A round of financing led by Accel Partners, with Founder Collective, Idealab, Forward Venture Partners and Shakil Khan – an early investor in and advisor to digital music startup Spotify – also participating.

Top10 basically enables people to create and share recommendations (evidently, in the form of Top 10 lists) about products, entertainment, travel and other topics, in an effort to crowdsource the online population’s opinions on the Web and thus help people make informed purchasing decisions.

Top10 allows anyone to make or contribute to lists of recommendations on subjects they care about, and share them through their social networks. Examples in abundance.

The startup was founded in early 2011 by Tom Leathes, Harry Jones and Alex Buttle.

Comments Top10 CEO Tom Leathes:

“We’re [creating] a new kind of intuitive and engaging platform for buying products based on real people’s views. People everywhere love to rank and share what they’re passionate about. Top10 is creating a great new way for everyone to discover and buy new things”.

Similar services include Ranker, Amen, Listal FindTheBest and TopTenREVIEWS.


Top10 (Top 10 Group, Inc.) is headquartered in London, UK. Founded in 2011, Top10 is a social recommendation and discovery platform based on crowd-sourced Top 10 Lists.

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Sunday, 18 September 2011

The New Social Network: Who’s Nearby, Not Who You Know

mingle-intro

There’s a new concept for social networking services taking root, and it’s not about re-creating your offline social graph on the Web, like Facebook does today. It’s about discovering the people who are nearby you now – the ones you probably would like to meet.

This type of discovery mechanism is already being made possible by a number of services, including the checkin apps like Foursquare and Gowalla, the automated discovery of nearby folks via Sonar and Banjo, the group chatting in Yobongo, and the micro-networks that emerge through LoKast. All of these companies are playing with the idea of location-based social networks, attempting to connect you to others around you through varying means.

At this week’s TechCrunch Disrupt conference in San Francisco, even more services emerged to compete in this space, too.

The powerful capabilities of today’s mobile smartphones are allowing for a new kind of networking: social discovery services, not social networking services. Discovery services are focused primarily on highlighting the users within close proximity to you and connecting you to those who you might want to meet.

Facebook, meanwhile, aims to connect you to people you already know. “Discovery” on Facebook is limited to searching for names or networks (e.g., schools, workplaces) where the introductions themselves previously took place.

But there are ephemeral, ever-changing social networks that we participate in daily. These have been left largely untapped by Facebook: the people working out at the gym, shopping for groceries, playing basketball, taking their dog to the park, watching their children on the playground, and so on. They’re the networks you stumble into and out of every day, and they aren’t composed of your close friends, Facebook friends or otherwise. They’re just people who share your interests at that same moment in time. The guy ready for a pick-up game of b-ball. The coupon-clipper finding deals at the grocery store. A new puppy’s owners hoping for a doggie play date.

A couple of standout apps from Disrupt hope to better highlight these types of networks by introducing you to the people you want to know.

One, an app called Holler (iTunes), is based around interests and activities. You join a group (surfers, for example) and the app pushes notifications to you when others nearby are interested in the same thing. For now, the groups are pre-built by Holler itself, but it’s in the process of rolling out a system where users can build their own groups. However, there will be some level of filtering and control, so duplicate groups are not created.

Holler is well-designed, with a clean and minimalist layout, which makes it easy to use from first launch. Unfortunately, it suffers from the same problem many other “social” apps do at first – not enough people are using it. To address the issue, Holler’s creators are thinking of exposing all the groups to the app’s users, not just those nearby, which would still allow for socializing around interests. While that may increase engagement, it takes away from the app’s core promise of proximity-based socializing – its mobile meetups on the fly.

In a similar vein, another TechCrunch Disrupt Startup Alley company, Mingle, has built a mobile app that also aims to connect users based on interests. But in Mingle’s case, it’s about introducing yourself to others nearby, in the hopes that you two share an interest, instead of connecting around a commonly held interest like “shopping” or “exercise,” for example.

Mingle users fill out an introduction card and post it to their current location. Others “mingling” at that location can see one another, and take the conversation offline, if desired. It’s what Foursquare could do, if it wasn’t so stuck on listing the “others here” with only an avatar and a first name, last initial (arguably useless information, unless those people are already real-life friends).

A third app from the Startup Alley is a little more out there, but interesting. Called igobubble, this mobile app lets you leave virtual “bubbles” containing text, photos, videos, music and more at a given location. Others can come along later and find your bubble and interact with it, or even change it. You’ll see who has “touched” your bubble and can then chat with them in real-time. There’s more too it than that, but those are the basics.

igobubble feels more art project than the next big hit in mobile socializing, but at least they’re thinking out of the box. Instead of just re-creating the structure of a traditional social networking site (with profiles, listed interests, avatars), it’s thinking that tying content to a location is the first step in enabling mobile social discovery. That’s certainly a different take. It’s not about who you are, it’s about what you did at that location.

Other intriguing ideas in the location-based social space included Disrupt Startup Alley participant Evertale, makers of a mobile app that will map photos to locations for the purpose of instant scrapbooking and remembering old friends, and Audience Choice winner CardFlick, a contact-sharing app for nearby users.

But have any of the new apps (or old ones, for that matter), really hit the nail on the head when it comes to social discovery? Banjo and Sonar are great, but feel more like tools than networks of their own. Yobongo’s chat seems a bit lacking without context. Holler’s mobile meetups can’t work if it can’t gather enough participants. Mingle feels more business-networking driven than social. igobubble is an interesting idea, but doesn’t have the execution down.

It seems like each service could be a part of a bigger whole – a new proximity-based social network that puts location first, people and content second. A new network no one has yet been ambitious enough to attempt to design, so focused on a single niche or feature instead.

Foursquare, at least, has the critical mass to get there, but is stagnating with its continued emphasis on the manual check-in. The company should be increasing automation for regular check-ins, building out user profiles and letting users connect via common interests surfaced by their regular activities. It should suggest new friends based on behaviors combined with “friend-of-a-friend connections.” At the very least, when a big group of friends check-in together, it should alert the users in the group who aren’t connected to each other of the missed opportunity. It should even consider letting users pick and choose add-on services to run within the app. Yobongo’s chat, CardFlick or Mingle’s introductions, and igobubble’s content sharing could all be Foursquare features one day, and not standalone applications, if Foursquare had a wider vision for its future.

In the meantime, it’s fun to experiment with the latest and greatest in proximity-based social networking, thanks to the new TechCrunch Disrupt Alley startups mentioned here and others. Whether any of them will become breakout hits, however, will have to be left for the market to decide.

Credit: Top image via Mingle


Mingle is a mobile product that surfaces human relevance within a proximity. Leveraging location, Mingle allows users to make introductions anywhere they go with hopes that it allows users to interact. Mingle goes beyond sharing interests, usernames or even checking in and provides a relevance graph to provide context in which users use to help them find interesting people.

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CardFlick helps you create and share online business cards using your iPhone in one flick. 1 Click login with services like Facebook and then your card is prefilled with your contact using one of our beautiful themes Share your card with multiple people at a time just by flicking your phone or even email. New themes can be purchased in app. Customers are anyone who has a business to promote and wants to network without the hassle.

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Evertale is the self-writing scrapbook of your life. Relive your favorite memories in their completeness. Evertale automatically generates a scrapbook of the experiences you never want to forget, allowing you to turn back time and do it all over again.

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Banjo is a social discovery service that helps people explore social updates across multiple social networks. Connecting real people in real time, Banjo harnesses publicly-available information and delivers it to mobile phones in one integrated view.

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Foursquare is a geographical location based social network that incorporates gaming elements. Users share their location with friends by “checking in” via a smartphone app or by text message. Points are awarded for checking in at various venues. Users can connect their Foursquare accounts to their Twitter and Facebook accounts, which can update when a check in is registered. By checking in a certain number of times, or in different locations, users can collect virtual badges. In addition, users...

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Yobongo is a mobile communication startup currently in private beta testing. They keys to the service are location, realtime, and identity.

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Igobubble is a mobile app that integrates location-aware social networking with continuously evolving digital content. Users use their smartphone’s to leave digital content like photos, videos, messages and more inside bubbles at any location. After users leave, their bubbles stay behind for others to discover. These bubbles are invisible to the naked eye but they can be found and viewed using the igobubble app. In addition, these bubbles evolve in real time and can be modified, moved and cloned. Bubbles...

Learn more Launch Date: September 17, 2011

Sonar is a a mobile application that shows you how you are connected to the other people in the room. Sonar combines publicly available profile and location information to help you discover business contacts, colleagues, old friends and new ones at conferences, cafes, and bars. Sonar enables you take your online identity offline, to help you meet real people, in the real world.

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Thursday, 15 September 2011

Mertado Raises $2.3 Million; Launches TV Platform To Bring Home Shopping To The Social Web

Rip Empson is a writer at TechCrunch. He’s not here to make friends, he’s here to WIN, and don’t you forget it. You can reach him at rip[at]techcrunch[dot]com ? Learn More

Screen shot 2011-09-14 at 10.35.41 AM

Mertado, the social shopping startup that allows users to find and buy products on Facebook, today launched “Mertado TV”, a new product that will combine lifestyle video content with product selection on the social web. What does that mean? Mertado TV will deliver syndicated content from networks like the Food Network, Fine Living, and Better TV and feature products found in Mertado’s catalog — all via the comfort of Facebook.

According to Mertado Founder and CEO Vijay Chittoor, beta testing of the Mertado TV platform saw shoppers increasing their repeat purchase activity by 250 percent after viewing the integrated video content. As social commerce revenue will grow to $30 billion in revenue by 2015, the CEO said that the integration of the startup’s product catalog with top lifestyle programming should situate them well in a space poised to see hockey stick-type growth.

Attached here you can see a couple examples of Mertado users who interacted with its new TV platform and actually bought something. For privacy, we’ve smudged out the names of the users.

It also helps that the startup is today announcing that it has closed a $2.3 million series A round of financing, led by Rustic Canyon Partners, which was joined by current investors Blumberg Capital and Redpoint Ventures.

“Our mission is to expose a selection of high quality, unique, lifestyle-oriented products for
the home to consumers wherever they spend their time,” said Vijay Chittoor, Founder and
CEO of Mertado. “Combining our product catalogue with leading lifestyle programming on the
leading online community was the logical next step in truly creating a rewarding social shopping
experience—and the numbers prove that it’s a hit.”

Booz & Company estimates that social commerce revenue will reach $30 billion in 2015. To fuel
Mertado’s expansion with Mertado TV, the company also announced that it has closed a $2.3M
Series A funding round. Rustic Canyon Partners joined previous investors Blumberg Capital and
Redpoint Ventures. Bruce Taragin, Managing Director at Blumberg Capital, will be joining the Mertado board of directors as part of the round.

An alumni of the YC spring class of 2010, the startup’s series A funding brings total investment to $3.3 million. Mertado TV is currently available on Mertado.com, with availability on further destinations rolling out soon, including a launch on Press Enterprise’s network next month.

The launch of Mertado TV follows the startup’s recent endeavor to help developers make more money on their social games, by rolling out a virtual storefront that creators can integrate into their apps.

As Jason wrote in his coverage of Mertado’s virtual storefront, “When a user activates the Mertado storefront, they’ll see a widget overlaid on top of the game they’re playing. The whole shopping process, from selecting an item to checking out with a credit card, is done from this widget, so the user never gets kicked off to another page (which is good news for developers, who want them to stay engaged with their game)”.

For more on Mertado TV, visit the site at home here.


Mertado is a social shopping company that lets consumers discover and buy new products within the online communities that they frequent. Mertado mirrors the real world shopping experience by enabling users to discover unique products that meet their lifestyle needs, and adds a social context around these purchases. Launched in 2010, Mertado is based in Palo Alto, Calif. and is funded by prominent angel and venture investors, including Y Combinator.

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HouseFix: Bringing Social Recommendations & Accountability To Home Improvement

Jason Kincaid currently works as a writer at TechCrunch. He grew up in Danville, California and later relocated to UCLA in Los Angeles, California, where he studied biology with a minor in ‘Society and Genetics’. You can reach him at jkincaidtc@gmail.com (he has other addresses too, so don’t worry if you have a different one). ? Learn More

housefixlogo

If you’re planning to get work done on your house in the near future, you’ll probably be interested in HouseFix, one of the latest companies to launch this afternoon at the TechCrunch Disrupt Battlefield.

The goal of the service is to the take offline social recommendations — in other words, the advice friends and neighbors often give each other about improving their houses — and bring them online. It’s also looking to become a comprehensive directory of contractors, complete with reviews and profiles of each. And, finally, it wants to help contractors keep track of their own projects and create an online presence.

After logging into the site, you’ll be able to see which of your neighbors are also users, and the contractors they’ve recently used on their own projects. To help you choose one, the site generates a score for each contractor — the idea is to help users compare contractors using a single score (the company says it’s analogous to the credit score used by banks, in that multiple factors a boiled down to a single number).

On the contractor-facing portion of the site, professionals can manage their jobs, viewing which ones are on time and within the quoted budget. They can also store their notes and before and after photos. The site also addresses another issue that commonly faces contractors: in this era of Googling for everything, it’s essential for these professionals to have online presences. HouseFix helps them build one very quickly.

The site is currently available for free, with plans to offer a freemium model down the line.

Brad Garlinghouse: How do you charge?
A: We envision a subscription revenue model, we’re currently free.

Wendy Lea: How is this different from Service Magic?

A: ServiceMagic helps contractors, it charges contractors for the leads it brings them. There’s very little contexual info to learn from — you get 3 phone numbers. When I’m getting work done on my house I want to find a contractor who has worked on a home that’s similar to mine, in my neighborhood. Context is important. Also, contractors we spoke to as part of building the product told us they weren’t getting their needs met — and oftentimes homeowners wind up getting 10 phone calls from contractors, to the point they stop picking up the phone.

Stephen Messer: It’s a huge, fragmented market with no accountability.If you can bring both listing and accountability, and allow them to create value, I think you’ve hit on a big market.

A: Frankly we didn’t originally intend to start a company, we bought a house and were frustrated by the whole experience. Something like this should have existed already.


HouseFix helps homeowners manage their houses, and rewards the contractors that do great work. HouseFix brings the real-world relationships between homeowners and contractors to the virtual world, empowering these categories of users with the tools to collaborate on projects and engage effectively in the conversation inside their neighborhoods or service areas. Homeowners can build their house history of facts and projects, and pass it on when they sell their house. They can also share their trusted contractors with their friends...

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Wednesday, 14 September 2011

Farmville For Real Farming: Grow The Planet Launches Social Network To Teach You To Grow Your Own Food

Rip Empson is a writer at TechCrunch. He’s not here to make friends, he’s here to WIN, and don’t you forget it. You can reach him at rip[at]techcrunch[dot]com ? Learn More

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The number of vegetable gardens is skyrocketing, and organic food and healthy eating are also on the rise. There are more than 70 million gardens in the U.S., which is generating a potential multibillion dollar market. A new startup launching at TechCrunch Disrupt today, called Grow the Planet is hoping to take advantage of this opportunity by making a Farmville for the real world. Grow The Planet wants to be a social network for hobby farmers –- and a resource that can teach anyone to grow their own vegetables and herbs.

The startup’s site aggregates information on plants and vegetables, offers growing skills and techniques, hints and tips for needed activities to become a personal farming resource. Through the site’s social functionality, users can share opinions or growing advice, connecting to each other and even exchanging produce. Grow The Planet is also location-enabled, allowing users to view a map to see what users are close, what they’re growing, and pops down (instead of pins) tomatoes and other veggies so you can see what produce is available around you. And, hey, even offer a neighbor a snack of cucumbers.

However, the core of the platform lies in the possiblity for each user to design their own vegetable garden, on their balcony or indoors, and receive tips on what is needed to grow vegetables according to the season, climate zone, weather, etc. The startup brings in extensive research on growth statistics and the integration with climate data and user input to add breadth to the platform.

While the startup offers peer-to-peer functionality, users can also keep their own garden journal to keep track of their progress on their way to veggie victory, schedule and keep track of activities, to-do’s and the overall state of their garden (and of course share that progress with the internal community as well as over other social networks).

So many people would love to be able to grow their own garden, but don’t know where to start. Foodies are are already rabid about their farming, and there really seems to be a lot of potential here to foster a passionate user base. Am I right green thumbs?

Because of national laws, people can’t sell their own crops, but through this sort of exchange network, Grow The Planet has found a really smart workaround. As to how the startup will make money? The founders said that, in the long run, they want to become an online gardening store; but for now, Grow The Planet is offering premium memberships that offer a fuller array of recommendations, tools, the ability to integrate with hardware censors, and extended knowledge and support.

Grow The Planet is really hitting on an incredible idea here, and it’s so nice to see a startup that’s not simply trying to be the “Airbnb of — some other space”. It’s creative, and we won’t be surprised if these guys are attracting the attention of investors.


Launch Date: September 14, 2011

Grow the Planet is a social network for hobby farmers – literally anybody who grows their own veggies and herbs. On the website they can find information on plants and vegetables, growing skills and techniques, hints and tips for the needed activities. They can share opinions and connect to help each other out and, if they wish, exchange their produce. However, the core of the platform and its most powerful feature lie in the possiblity for each user to...

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Tuesday, 13 September 2011

Idle Games Wants To Be The Pixar Of Social Gaming; In Their First Game, You Play God

MG Siegler has been writing for TechCrunch since 2009. He covers the web, mobile, social, big companies, small companies, essentially everything. And Apple. A lot. Prior to TechCrunch, he covered various technology beats for VentureBeat. Originally from Ohio, MG attended the University of Michigan. He’s previously lived in Los Angeles where he worked in Hollywood and in San Diego where... ? Learn More

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If you were into PC gaming in the early 2000s, you know what Black & White is. Peter Molyneux’s 2001 classic published by EA gave every gamer the role they wanted: God. A new startup is aiming to bring that style of game into the social space. And more broadly, they aim to be the “Pixar of casual games”.

Idle Games is launching today at TechCrunch Disrupt. Their first title is Idle Worship, a Black & White-esque game for Facebook. You play the role of a god, controlling villagers on an island to do certain tasks for you. While that may sound ominous, you can choose to be either good or bad in your actions. And overall, the game is light-hearted and fun. We’ve been playing with a beta version of the game for a few weeks; it’s solid.

This first title by Idle Games, a startup founded by Rick Thompson (a co-founder of Playdom) and Jeffrey Hyman, aims to disrupt the casual gaming market by being an “anti-Zynga” of sorts. They believe social gaming is more about entertainment, interaction, and quality — not just button-mashing or mindless clicking. In many ways, they’re also going after the MMO market too. While the games will start on Facebook, you can imagine that they could quickly spread to other platforms as well.

Like other casual games and MMOs, the emphasis for the business will be on virtual goods. But again, the Idle Games team is determined to create goods of the utmost quality so that users feel compelled to buy them and happy when they do. In this regard, Idle Games’ mission sounds a bit similar to that of Tiny Speck, makers of the soon-to-be-released game MMO Glitch.

The Idle Games team also has a number of pending patents surrounding their particular style of social gameplay, they note. One key is their use of synchronous gameplay (as opposed to other games which typically are asynchronous). You can play alongside other “Gods” in the game, visit their islands, etc. Inside Social Games did a new preview of the game back in April.

“The game must be your wingman and break the ice for you,” Hyman said on stage today, explaining why Idle Worship creates better gaming connections than other endeavors out there.

All told, Idle Worship took the team of about 50 around two years to build. Again, the focus is on quality. They’ve raised roughly $9 million in funding so far.

Expert Judges Q&A Session:

Josh Felser, Freestyle Capital; April Underwood, Twitter; Jim Lanzone, CBS Interactive; Michael Marquez, CODE Advisors

JL: Why this game? There are a ton out there.

A: We think it’s like the entertainment industry. It is a hits-driven business, we’re putting the emphasis on quality. It’s a bit like capturing lightning in a bottle, but we’re leveraging the social graph in unique ways. We think this is the first true social game on Facbeook.

MM: Is this launched?

A: In a few countries so far.

MM: What about use engagement?

A: The initial metrics are blowing away the norms. Over 50 percent are returning after week one.

JF: Can you compare this to Zynga?

A: Absolutely. I don’t know if you read last Friday’s WSJ, but it says on the front page, Zynga is an analytics company masking as a game company. We’re an entertainment and games company. Zynga is a black and white television. Everyone wants it until the color television comes out. That’s us. We care about the entertainment experience.

AU: Your game looks engaging I want to play it. Tell me about the patents.

A: We’ve invest two solid years of engineering to do the tech here. We have five patents filed for this stuff. Rendering engine, etc.



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Monday, 12 September 2011

Sharethrough Debuts Social Video Ad Analytics Dashboard For Agencies And Advertisers

Leena Rao currently works as a writer for TechCrunch. She recently finished graduate school at the Medill School of Journalism at Northwestern University, where she studied business journalism and videography. From 2004 to 2007, she helped lead Congresswoman Carloyn Maloney’s community outreach and relations efforts in New York City. She graduated from Columbia University in 2003, where she was... ? Learn More

Sharethrough

Social video advertising startup Sharethrough is debuting ‘Sharethrough HQ,’ an analytics dashboard designed specifically for social video campaigns.

Sharethrough’s ad network basically takes video advertisement from brands and helps agencies and marketers distribute these videos through social ad formats. For example, Sharethrough allow you to Tweet a video, Share the content on Facebook, and more from within the ad unit. The startup has run campaigns on publisher sites behalf of a number of high-profile brands, including Sony, Microsoft, General Motors, Victoria’s Secret, Nestle and LEGO.

Sharethrough HQ gives media agencies and brand advertisers the ability to track the performance of their online video content, gain insight into the media generated for their campaigns and make real-time campaign optimization decisions from a single interface.

Marketers can access video viewership metrics such as average view length, Sharethrough rates, social engagement metrics. Sharethrough HQ also includes a real-time social activity feed that aggregates all of the online conversation around each video across multiple social media platforms, including Facebook and Twitter.

And the startup continues to grow as more brands look to advertise through video. Sharethrough says its average campaign size has nearly tripled year-over-year and overall company revenue has grown by over 100 percent year-over-year. According to comScore, the video advertising platform’s current U.S. reach at 97.5 million viewers.


Sharethrough is a leading social video advertising platform and distribution network. The company provides advertisers with a repeatable, scalable and transparent approach to distributing creative brand video content that...

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Saturday, 10 September 2011

Evri Launches SportStream Apps To Bring Realtime, Social Sports News To Your Mobile Devices

Rip Empson is a writer at TechCrunch. He’s not here to make friends, he’s here to WIN, and don’t you forget it. You can reach him at rip[at]techcrunch[dot]com ? Learn More

evri-picture

Evri, the realtime content discovery engine, acquired Radar Networks early last year, incorporating the startup’s semantic indexing technology into its products. The move laid the groundwork for Evri’s shift into the mobile space, as it has since used its realtime semantic matching algorithms to begin delivering news in targeted categories and the Twine team to expand into mobile. Last year, the startup launched EvriThing Tech to allow readers to create and add their own channels on any tech topics, as well as those from predefined topics. (Similar to what FLUD, and others are doing in the mobile content space.)

Today, Evri is expanding its mobile functionality, launching a suite of sports applications for iOS and Android devices, called SportStream, that will be powered by its eponymous platform. With the NFL season looming, Evri is kicking off its suite of sports apps with SportStream Football, an app that looks to provide readers with realtime push notifications and in-game commentary through social channels — to make your Sunday viewing experience more interactive and a little more Web 2.0.

With SportStream Football, Evri is looking to provide an immersive experience for fans that allows them access to realtime news content from thousands of sources, integrating personalized and up-to-date information from fans’ social feeds, enabling readers to live tweet highlights from games as they happen. Viewers can see in-game score updates and play-by-play summaries, with personalization options for specific teams, like key injury and trade news, for example.

Just as Taptu has created a fantasy football stream for iPad users, Evri is looking to have its targeted and personalized content stream become a great resource not only for fans but for fantasy football players as well.

The objective here, says Evri CEO Will Hunsinger, is not to “out-ESPN ESPN”, but to take advantage of where ESPN’s realtime sports coverage lacks. Not only by scouring the web for information from bloggers and other sports content outside of ESPN’s realm, but by allowing fans of, say, Georgetown sports, to create targeted news feeds for their alma mater’s teams. While ESPN is obviously a robust content source (really, the death star of sports content), there’s plenty of room here for startups to improve on the sports content reading and viewing experience.

With Evri’s well-honed semantic indexing data, the SportStream apps are a great resource for personalized sports info. Evri is smart to go after these enthusiastic, underserved niches. Or, even if sports content isn’t exactly sparse, to give sports fans an easier and less “noisy” reading experience, with realtime functionality, adds weight to the startup’s value proposition. Yes, Pulse recently struck a deal with ESPN, and Taptu is offering a great tablet app, but there’s plenty of room in the market, and Evri’s approach to fan engagement via the social graph and realtime tweeting, is a good start.

We’ll be looking forward to the startup’s next moves.


Evri is a personalized news reader for tablets that makes it easier than ever to keep up with topics that interest you. With Evri, you can: Discover breaking...

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Thursday, 8 September 2011

Pew: More Than A Quarter Of U.S. Adults Use Mobile And Social Location-Based Services

Leena Rao currently works as a writer for TechCrunch. She recently finished graduate school at the Medill School of Journalism at Northwestern University, where she studied business journalism and videography. From 2004 to 2007, she helped lead Congresswoman Carloyn Maloney’s community outreach and relations efforts in New York City. She graduated from Columbia University in 2003, where she was... ? Learn More

pewinternet

There’s no doubt that as smartphone usage increases, geo-location is becoming an increasingly important technology in consumers’ day to day lives. The Pew Internet Research Project has come out with a new report showing the growing number of U.S. adults that are leveraging location-based technologies in social and mobile apps. According to Pew, 28% of adults use at least one of location-based service that exist in mobile and social media spaces. The report shows the most popular use case of location-based technology is using mobile phones for maps, directions, or recommendations.

Pew reports that 28% of cell owners use phones to get directions or recommendations based on their current location (that works out to 23% of all U.S. adults). Only 5 percent of cell phone owners user their phone to check-in to locations using apps like Foursquare or Gowalla.

And 9% of internet users incorporate their location into Facebook, Twitter, or LinkedIn (7% of all adults). And 28% of U.S. adults do at least one of these activities either on a computer or using their mobile phones.

Unsurprisingly, smartphone owners are more likely to use location-based social networks on their phones. One in ten smartphone owners (12%) have used Foursquare, Gowalla, or a similar application and 55% of smartphone owners have used a location-based information service. Almost six in ten smartphone owners (58%) use at least one of these services.

Pew says that younger smartphone owners are more likely to use location-based services in their phone. And Pew says that geosocial services and automatic location-tagging are most popular with minorities. A quarter (25%) of Latino smartphone owners using geosocial services and almost a third (31%) of Latino social media users enabling automatic location-tagging. Pew says that only 7% of white smartphone owners use geosocial services, byt 59% get location-based information on their phones, compared with 53% of blacks and only 44% of Hispanics.

Pew reported nearly a year ago that only 4% of online American adults use location-based services. My guess is that number has increased since last Novemeber.


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